I am a software developer from France, currently living in Paris.
I am passionate about immersive universes and interactive experiences. I like to think of the form and content, the aesthetics of art and design, and never restrain the topics and possibilities.
I am always interested in meeting new people and working on exciting projects. Feel free to contact me: firstname.lastname@example.org.
You can also reach me on Google+, LinkedIn and Github.
References available upon request.
2016 - 2018 – Lead software developer, R&D supervisor at Explore Studio.
2015 - 2016 – Co-creator, Unity developer, game designer on the project Islands, currently under development at Mirari Games.
2012 - 2014 – Game designer at the CRI, a convivial place at the crossroads between sciences, education, research and hacking. My work there focused on designing earnest gaming experience to stimulate scientific creativity, trigger interest in learning and develop citizen science activities. I mainly worked as lead designer on Hero.Coli, a synthetic biology adventure game. I also had the opportunity to provide game design training to doctoral students and intervene as a consultant on numerous game projects.
2011 (internship) – Level designer, 3D artist at iPwn Studios. I worked on the level design (editing, creation and building) and 3D design (creation of models and textures) of the game Bloodknight.
Good communication and documentation skills.
Game design – Early conception, look & feel, narrative design, game mechanics.
Accessibility – Sign & feedback, UI & UX, user testing.
Software – Unity3D, Adobe Creative Suite, Autodesk 3ds Max.